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Grant, Kesha

Summary: One day when Kaden uses some experimental VR tech and a rogue artificial intelligence called S.N.O.W. takes over and imprisons the boy in her digital realm, his best friend Gabby enters the game to confront S.N.O.W. in an effort to save her friend.

Format: text

Publisher / Publication Date: Stone Arch Books, an imprint of Capstone 2022

Copies Available at Woodmere

1 available in Juvenile Graphic Novels, Call number: J 741.5 FAR

Tulien, Sean

Summary: Three clever billy goats find themselves trapped in a video game, confronting the Hillside Castle run by a monster troll--and they have to use their new superpowers to get past the castle to the green field of grass, and lunch.

Format: text

Publisher / Publication Date: Stone Arch Books, a Capstone imprint 2015

Copies Available at Woodmere

1 available in Juvenile Graphic Novels, Call number: J 741.5 FAR

Walls, Jasmine

Summary: It is time for the The Golden Chalice race, and once again the three blind mice, Poppy, Basil, and Lily, are competing using sonar tech to navigate the twisting track; but the Farmer family cats are determined to win and have plans to once again sabotage the Mayhem Mice--just as they did in the last race, cutting off the tail of the mices' vehicles.

Format: text

Publisher / Publication Date: Stone Arch Books, an imprint of Capstone 2022

Copies Available at Woodmere

1 available in Juvenile Graphic Novels, Call number: J 741.5 FAR

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